Version 2 beta

The pre-release version for Android is still available for free on the Google Play store. Feedback is always appreciated.

We have been focused on version 2 for iOS, which will include exciting new features, like two-player challenges. It’s currently in beta.

There are many other additions and changes in version 2, for example:

  • A boundary
    • Rather than playing in unlimited space, the playing field is restricted to a sphere which you can’t fly past.
  • Roll
    • While flying, buttons on the right and left allow you to alter how much your dragon is rolling (if at all).
  • Relative starting orientation
    • Previously, the orientation your device had to be in to fly straight was fixed. Now straight ahead is relative to whatever orientation the device is in when the game starts.

Android app nearing release

The Android app is still free on the Google Play store… for now. It is near to having all of the features the iOS version has, at which point it will be ready to go up for sale.

That means we’re already thinking about next steps, and the future looks multiplayer. Sharpen your skills on the single-player version, for now, and get ready to go head-to-head with your friends!

Android-native version in development

Work is going well creating an Android-native version of Space Wyrm. The framework Viro Core is allowing for a fairly straightforward port of the iOS SceneKit code. This is my first foray into making an app for Android, and I’m learning a lot. Biggest problem between switching from Swift to Java is I keep forgetting to use semicolons.